Portfolio - Andrey Surov

- Game Producer (15+ years experience)

- Games Specialist (Mobile, Web, Steam)

- Full-Cycle Expert (R&D, Soft Launch, Release, LiveOps)

English CV (PDF) :: Russian CV (PDF) :: Linkedin


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Rope Hero: Cheatground
sandbox gta
Spotted the rising trend in sandbox games, quickly outlined the concept, and co-developed a prototype using internal assets. Launched it to the store, created ad creatives myself, gathered performance metrics, and improved them through multiple iterations.
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Elemental Seeker
sandbox simulation
Explored the niche of immersive sims (e.g. I Am Cat, I Am Security) before their rise and pitched a superhero simulation concept. Led the project as product owner and game designer from concept to release. Identified the best-performing visual style (CPI-wise), fine-tuned FTUE and monetization during soft launch based on funnel analysis and player data.
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Elemental Master
hyper-casual rail shooter
Led ideation and identified the opportunity for linear first-person action games with elemental powers, inspired by titles like Force Master. This concept led to the game's success. Managed publisher communication with SuperSonic.
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Train Rush
idle clicker
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Tentacles Attack
hypercasual
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Trucker Real Wheels
tycoon
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Poly Art 3D
puzzle
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The Hidden Treasures
match-3 hidden object
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Space Rangers Legacy
midcore rpg
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Dead Shell
clicker rpg
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Space Arena
midcore idle rpg
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Последний Предел MMO RPG
real-time mmo rpg
Originated the idea in response to player demand for deeper RPGs. Built the game with a 3-person team, wearing many hats: game design, outsource management, customer development, server ops, analytics, monetization tuning, LiveOps, and event design.